A downloadable game for Windows

WINTER WATCH

Watch Anomalies and Verify Everything

The world has gone silent, buried under meters of radioactive snow.

Trapped within the rusting shell of an abandoned warehouse, you are just a person caught in the middle of this. Outside, the blizzard rages—but the cold is the least of your worries. Anomalies stalk the perimeter, scratching at the steel, waiting for a mistake.

Your survival relies on a single task: monitor the radiation. Eyes on the screen. Ears on the Geiger counter. Detect the wave anomalies and log them into the terminal before the signal is lost.

Report the data. Keep the lights on and don’t let them in.

Controls -
WASD - Movement 
Mouse - Camera and interaction
Shift - Run 

GitHub Repository

https://github.com/oibaga/Winter-Watch---Punk-Bite


Game developed for the Game OFF 2025 Game Jam, by PUNKBITE. 
PUNKBITE!
  1. Caio Leão - https://bananadep1jama.itch.io
  2. Isabelle Mendes -  https://hiisa.itch.io
  3. João Victor Oliveira - https://oibaga.itch.io
  4. Roberto Cavalcanti - https://rooneyhope.itch.io

Download

Download
WinterWatch.exe 737 MB

Install instructions

Download and Play

Comments

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MUITO FODA! Achei o conceito muito interessante e a gameplay extremamente divertida. Os visuais tão impecáveis, gosto muito desse estilo. Parabéns!

Massive potential here, guys, good job.

The gameplay being simple is not a problem, unfortunately it ended up just being too easy...

I only died once on Day 2 and have no idea why, but didn't need to understand it or change how I was playing in order to beat it and beat the other 2 Days too, just kept going as I was before and it worked out, as I didn't even knew what was the mistake when I died.


See: there is not a lot of room for taking decisions, so the player just ends up learning to pick up the same "algorythm" and repeating it over and over again without any variation, and as long as you don't make any big mistake, like skipping past an anomaly twice (which is not likely at all because they are not very subtle) it's mostly a straightforward, easy way to victory.

Maybe if it was a very long Day supposed to be an endurance challenge, where you have to fight the brain numbing of repetition with a very short time to react, it could be more challenging and stressful? If you can make it less automatic, that is... specially because you can only cycle all the way back to the last screen in a single direction, that is interesting.

The only thing that the player has to plan in advance and keep it on the back of their head all the time is the Geiger counter building up, but since the flash cooldown is too short, you end up just reacting instantly to it and moving on, just like the other anomalies, unfortunately.

I even risked letting it build up for one or two cycles, but it's simply not worth it... just easier to flash it and wait it recharge in the next screens.

The timing is also not very clear, like, how many time can I let an anomaly 
be before it's game over? Are they spawning everywhere all the time or does the game just roll the dice when I cycle the screen?

I just know I've seen some spawn after the screen was already loaded, so I have no idea, just went by as fast as I can, anyways, and it never failed.



I really enjoyed the concept and how yall used the theme a little outta box. 

It's really nice to see so many references to Brasil, Recife and even Roo's TTRPG's symbols that i have seen across the years.

Day one:

First thing i did was read the paper on the table and then wander across the house, I spent a really good amount of time trying to figure out how to place the signal reader. it seens i was supposed to place it in the corridor on my first run/day, but since the door was open i couldn't see there was a spot behind it.
I think that was my only complaint during my playthrought.


Day two:

I just noticed that you have to nail the signal position holder to be able to start the day, it is more of an opinion but a good way to make the game slightly harder is to make the player able to miss the correct room and punish they for that. Also the fact that the position was specific and i coudn't miss made me really confuse on the first day, because my spot was kind of hidden 

(again, i don't know if it's random spot everytime, but the corridor one can be a bit trick on the first time playing if you leave the door open)

Loved that we can have two anomalys on one place at the same time.
I lost on the second day even though i was getting everything right, i may have been killed from behind or something... despise that i like that it restarted on day two and i didn't lose progress. I missed a pause button while writing this, it may be the reason i died.

I was going to a three day run to try and lose to see what happens, but since i lost on day two i got my answer xD.
Would like to point out that i felt really immerse during the whole experience, sound design is really giving some vibes here.

The gameplay itself is very satisfying and i love the big eyes hat guy, hes cute.
Really solid concept, immersive sound design, lovely creature designs and stunning graphics to say the less, it's an incredible prototype specially if you keep in mind this was done in one month.

Kudos to the team ❤